Hello,
I'm trying to make my own physics engine. I've already made one with momentum and an very easy
collision solver, but it was creepy and full of bugs because I solved the contacts one after another.
Then I read about the difference between iterative and single pass algotrithms and I tried to get into some deeper math but I was definitely limited by my little knowledge in matrices. So I started to improve this but apart from learning the basic handling with matrices I have some problems understanding the Jacobian matrix and its connection to the collision response. Could you recommend
me some "simpy explained" resources on this topic? I had a look into Game Physics from David Eberly
but the math required for this book is too heavy for me in moment. I am familiar with differentation
and things like that from school but It's hard for me to master resources with such a strong level of
abstraction.
Thanks in advance and excuse for my beginner english:)
I'm trying to make my own physics engine. I've already made one with momentum and an very easy
collision solver, but it was creepy and full of bugs because I solved the contacts one after another.
Then I read about the difference between iterative and single pass algotrithms and I tried to get into some deeper math but I was definitely limited by my little knowledge in matrices. So I started to improve this but apart from learning the basic handling with matrices I have some problems understanding the Jacobian matrix and its connection to the collision response. Could you recommend
me some "simpy explained" resources on this topic? I had a look into Game Physics from David Eberly
but the math required for this book is too heavy for me in moment. I am familiar with differentation
and things like that from school but It's hard for me to master resources with such a strong level of
abstraction.
Thanks in advance and excuse for my beginner english:)
0 commentaires:
Enregistrer un commentaire